AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games on iOS in Europe - Q2 2022
Discover the performance of the top 5 fidget toy games on iOS in Europe during Q2 2022, including trends in weekly downloads, revenue, and active users.
The second quarter of 2022 saw some interesting trends in the performance of the top fidget toy games on iOS in Europe. Here’s a closer look at how these apps fared in terms of weekly downloads, revenue, and active users.
Fidget Toys 3D from Tran Dinh Hung experienced a significant increase in weekly revenue, starting from $39 at the end of March and peaking at $97 in early June. Weekly downloads fluctuated throughout the quarter, with a notable dip in mid-June to around 11.9K before recovering to 17.5K by the end of the month. Active users showed a slight decline from 35.4K in early April to 32.3K in mid-June, followed by a rebound to 36.3K by the end of June.
Freeplay LLC's Fidget Toys Trading: 3D Pop It saw steady weekly revenue growth, peaking at $65 by the end of June. Weekly downloads also increased, starting at 21.8K in late March and reaching 17K by the end of June. Active users remained relatively stable, fluctuating between 50K and 40K throughout the quarter, ending with an uptick to 50K in the final week of June.
Pop It Fidget - AntiStress by KTC GLOBAL had consistent weekly downloads with a slight increase towards the end of the quarter, rising from 7.1K at the end of March to 10.3K by the end of June. Active users experienced a gradual decline from 38.8K in late March to around 31.4K in mid-June, before recovering to 34.8K by the end of June.
Antistress - Relaxing games from Moreno Maio maintained a steady weekly revenue, peaking at $229 in late May. Weekly downloads saw a general upward trend, starting at 5.9K in late March and reaching 8.7K by mid-June before slightly declining to 8K by the end of the quarter. Active users showed a consistent increase, growing from 18K in late March to 22K by the end of June.
Pop Us! by SayGames LTD had a stable performance in terms of weekly downloads, starting at 4.2K in late March and ending at 2K by the end of June. Active users saw a gradual decline from 14.4K in late March to 8.1K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.